Momentum combat, first pass
How speed became a resource in Black Split: the meter, the three-hit combo that does not slow you down, and a shuriken you can teleport to.
Alltale is three siblings in Brisbane making games set in a single fictional universe. First up: Black Split, a cyberpunk ninja sidescroller built on speed.
Every Alltale game is a chapter in the same world. Characters, places and history carry across projects, so each release adds to a story we have been writing for years rather than starting a new one.
We are small on purpose: no crunch, no publisher, and the founders keep creative control. We build in Unreal Engine 5 and share progress in the devlog as we go, including the parts that do not work yet.
Now in development
A 2.5D cyberpunk ninja sidescroller where speed is the weapon.
Play a ninja who never stops moving through a city that never turns off. Momentum fills your meter, your meter feeds your attacks, and standing still is how you lose.
How speed became a resource in Black Split: the meter, the three-hit combo that does not slow you down, and a shuriken you can teleport to.
Why we are writing this devlog before we have anything to sell, what we are making, and how often you will hear from us.
One email when there is something worth opening: a release date, a demo, a new project. Nothing else.