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Devlog

Notes from the middle of making games. Real problems, real numbers, no release dates we do not believe.

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  1. Momentum combat, first pass

    How speed became a resource in Split Black: the meter, the three-hit combo that does not slow you down, and a shuriken you can teleport to.

    Placeholder cover image showing a diagram of the momentum meter.
  2. Hello from Alltale

    Why we are writing this devlog before we have anything to sell, what we are making, and how often you will hear from us.

    Placeholder cover image for the first devlog post.